So it's not like any one thing that may cause this to occur, it's just that the way people live now is different in what they choose to spend their time on. So maybe they stopped going to the arcade as much as they used to. The amount of time everyone is on their cell phone or watching Netflix at home just because now they're able to do more stuff when they couldn't before has changed. But Harada was just saying that he feels just the times have changed of what people need in their life. Did something particular cause that like COVID or lockdown or something? Maybe a little bit. , like you said, although later, are pretty much on the same trajectory as the West. For us it was a really important part of the gaming culture, but it's hard to say why they disappeared or started to disappear. For many people at the time, it a good place to just go by yourself but then be able to connect with other people in the community– surround yourself with the game that you enjoy. We grew up with arcades and were fortunate to be able to experience that. How much of that is a reflection of the state of arcades in Japan and what do you lose by not being able to go to a location and see the people playing? So the amount of money, people, and time that takes compared to the old way we used to do things is so much more intense. But this time, since it's one package on console from the start, all of that has to be done in one integration. And then after getting that done and having it ready, we would move on to the console content I just described. You don't have to always have an opponent to play the game and enjoy it.īack in the day, we would make the arcade version where we were able to first focus on fine-tuning the main portion of the game of battle and the characters and the moves and all that is entailed there. And not just a story-we had the Tekken Force or the bowling, so that even if you are not a very good fighting game player, you still have a lot of stuff to play by yourself. Now everyone is used to having a story mode or other modes of play, but back in the day, Tekken was the first one to do that. And Tekken was probably the first fighting game to do that. When made its way to the console, it had so many extra modes and content and things to do outside of the main battle portion of the game. So the series has been around for almost 30 years and the arcade version always came out first and then the console, and as you said, many people are playing now from Tekken 7, so they didn't really realize what it used to be back in that day. So that in itself is a huge challenge for us in the way that we make the game, but a huge benefit for the players because everyone around the world gets the game at the same time.įor people who don't have the context of why arcade release is important or historically why arcade releases have come first, why is that such a big deal? There's so much to think about making a new game, as you said, when Tekken 7 is so successful, but if we have to pick a starting point for the conversation, it's probably the fact that it's the first time we've ever released a game first on console rather than the arcade iterations. What is the starting point for a new Tekken when the previous one has been so successful? How do you approach making a new one knowing that you've basically struck gold with the previous one? How does the team behind one of the most successful fighting games of the last few years approach clearing the table and doing it all over again? We asked longtime Tekken creator and director Katsuhiro Harada and producer Michael Murray about exactly that, as well as their take on the current state of the fighting game genre. And yet, a sequel is indeed on the way, with Tekken 8 being announced in September 2022. Its last entry, Tekken 7, proved to be massively popular worldwide, igniting the competitive spirit in seasoned fighting game players, and stoking the curiosity of newcomers with an interest in learning.Įight years since its release, Tekken 7 has maintained its popularity, which makes the prospect of making a sequel daunting. By clicking 'enter', you agree to GameSpot'sīandai Namco's Tekken is one of the longest running fighting game franchises and has gone from strength to strength with every iteration.
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